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Resume

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Michael Stavrides

(845) 325-3575
Stavs82@gmail.com

http://www.polymonger.com

work experience
Microsoft |
August 2011 – present (Designer/Modeler)
I help with ideation for the Strategic Prototyping team.  I also create character, and props for use with Kinect technology.

Viscira | November 2010 – August 2011 (Technical Artist)
I created models, animations, rigs, and particle dynamics for use in medical animations.


TheCoreLa 
| October 2010 – November 2010 (Modeler/Character Setup)
I created rigs for 12 characters, and 6 vehicles for use in three up coming commercials for Lego Star Wars 3 video game.  I also worked on blend shapes, and modeling for all characters and vehicles.


So! Animation | 
May 2010 – June 2010 (Modeler)
I worked on all aspects on a production of 3 short animations for use in an indie film titled “I Want Your Money” I worked on characters, textures, shaders, lighting, rendering, animation, prop rigging.

Wine Studio | September 2008 – April 2010 (Modeler)
My tasks were to model both humanoid and animal characters for an up coming children’s TV show. I also helped with modeling environment assets, such as buildings and props.

So! Animation | April 2008 – August 2008 (Modeler)
My tasks were to create characters as well as environments. I was responsible for modeling and UVing, as well as assisting with textures, shaders, lighting and rendering.

Mildred Elley | 2008
I worked as an adjunct teacher. I taught Maya Rigging, Character Modeling, and into to Maya.

Vectormax | 2007 (Modeler)
My tasks were to create models of NBA players using M3g technology for display on cell phones.

Face 2 Face Animations | 2005 – 2007 (Modeler)
I was responsible for modeling, UVing, textures, shot layout, animation, lighting and rendering for various commercials.

Overit Media | 2005 , 2006, 2007 (Technical Artist)
I worked as a freelance 3d modeler, texture artist, and lighter.

Best Direction | 2004 (Designer)
Designed the cell phone game Shoot'em Poker.

software
3dsMax, Maya, MEL, XSI, Adobe Photoshop, Zbrush

<meta content="OpenOffice.org 2.4 (Win32)" name="GENERATOR" /><style type="text/css"> <!-- @page { size: 8.5in 11in; margin: 0.79in } P { margin-bottom: 0.08in } --> </style> <p align="LEFT"><a href="http://www.polymonger.com/"><span style="text-decoration: none;"><span>Michael Stavrides</span></span><span style="text-decoration: none;"><b><br /> </b></span></a>14621 NE 37th Pl, Apt D 13<br /> Bellevue, WA 98007<br /> (845) 325-3575<br /> <a href="mailto:Stavs82@gmail.com">Stavs82@gmail.com</a><br /> http://www.polymonger.com</p> <p align="LEFT"><b>work experience</b></p> <p align="LEFT"><b>Viscira |</b> November 2010 – Present (Technical Artist)<br /> I created animations, rigs, and particle dynamics for use in medical animations.<br /> </p> <p align="LEFT"><b>TheCoreLa |</b> October 2010 – November 2010 (Character Setup)<br /> I created rigs for 12 characters, and 6 vehicles for use in three up coming commercials for Lego Star Wars 3 video<b><br /> </b></p> <p align="LEFT"><meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE" /><title /><meta content="OpenOffice.org 3.2 (Win32)" name="GENERATOR" /><style type="text/css"> <!-- @page { margin: 0.79in } P { margin-bottom: 0.08in } --> </style> </p> <p align="LEFT"><b>So! Animation | </b><span style="font-weight: normal;">May 2010 – June 2010 (Modeler/Generalist)<br /> </span><span style="font-weight: normal;">Modeler/Generalist . I worked on all aspects on a production of 3 short animations for use in an indie film titled “I Want Your Money” I worked on characters, textures, shaders, lighting, rendering, animation, prop rigging</span></p> <p align="LEFT"><b>Wine Studio | </b>September 2008 - April 2010(Modeler)<br /> Modeler. My tasks were to model both humanoid and animal characters for an up coming children’s TV show. I also helped with modeling environment assets, such as buildings and props.</p> <p align="LEFT"><b><br /> So! Animation | </b>April 2008 – August 2008 (Modeler/Generalist)<br /> Modeler/Generalist. My tasks were to create characters as well as environments. I was responsible for modeling and UVing, as well as assisting with textures, shaders, lighting and rendering.</p> <p align="LEFT"><b><br /> Mildred Elley | </b>2008<br /> I worked as an adjunct teacher. I taught <i>Maya Rigging</i>, <i>Character Modeling</i>, and <i>Intro to Maya</i>.</p> <p align="LEFT"><b><br /> Vectormax | </b>2007 (Tech Artist)<br /> Modeler/Generalist. My tasks were to create models of NBA players using M3g technology for display on cell phones.</p> <p align="LEFT"><b><br /> Face 2 Face Animations | </b>2005 – 2007 (Lead Modeler/ Generalist)<br /> Lead Modeler/Generalist. I began as a modeler and evolved into a generalist. I was responsible for modeling, UVing, textures, shot layout, animation, lighting and rendering.</p> <p align="LEFT"><b><br /> Overit Media | </b>2005 , 2006, 2007 (Technical Artist)<br /> I worked as a freelance 3d modeler, texture artist, and lighter.</p> <p align="LEFT"><b><br /> Best Direction | </b>2004 (Game Designer)<br /> Designed the cell phone game Shoot'em Poker.</p> <p align="LEFT"><b><br /> Internship | </b>Spring 2004<br /> Assigned to create a virtual campus tour for State University at Oneonta.</p> <p align="LEFT"><b>Software</b><br /> Maya, MEL, XSI, Zbrush, Photoshop<br /> </p> <br />

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